What sort of challenges were involved in giving the game the genuine Buffy action feel?
Striving for authenticity, we worked with Sophia Crawford and Jeff Pruitt, two names that are well-known to Buffy fans as Buffy’s stunt double and the show’s stunt coordinator.
We planned out a lot of stunts and worked with these guys in a motion capture studio to try and get the fighting to feel just like the show.
The game version of Buffy is tremendously flexible in her fighting and has dozens of moves that can be performed in different situations with different weapons. The sheer scope of this was a big challenge but we felt it was the only way to give the combat that Buffy feeling.